All 3D assets, environments, characters, lighting, textures and vfx created and implemented in-game by the incredibly talented teams within the relevant departments. Some 2D assets created by other members of the Graphic Design and UI team.
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This was a small indie team effort, collaboration across all departments was very strong. The 3D assets/animations, environments, characters, lighting, textures, and VFX you can see were created and implemented in-game by the incredibly talented teams within their relevant departments. Some 2D/UI assets were created by other amazing members of the graphic design/UI and concept art teams. Design and QA also had a heavy involvement with ideas and feedback.
The art direction was changed multiple times on this project. Below are some examples of various UI styles I visited throughout development.
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All 3D assets implemented in-game by the 3D art department. Some 2D assets created by other members of the 2D/UI/VFX team.
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Some assets/designs created by other members of the team. 3D assets implemented in-game by the talented prop & environment teams.