All 3D assets implemented in-game by the 3D art department. Some 2D assets created by other members of the 2D/UI/VFX team.
For the single player images I used assets created by other members of the team and set the scene and lighting up in-engine to create a render for use in the loading screens.
Textures implemented in-game by the character team.
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Some assets created by other members of the team. 3D assets implemented in-game by the prop & environment teams.
I was asked to design and create 2D vector portraits for every character in the game.
I was tasked with upscaling the project to iOS and to design and implement new shop and side bar features which remained consistent with the games existing style. Original design by other members of the 2D/UI team.